The Khronos Group today released the final WebGL 1.0 specification to enable hardware-accelerated 3D graphics in HTML5 Web browsers without the need for plug-ins. WebGL defines a JavaScript binding to OpenGL ES 2.0 to allow rich 3D graphics within a browser on any platform supporting the industry-standard OpenGL or OpenGL ES graphics APIs.
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Mozilla opens up more on Firefox 4: Content Security, WebGL coming
A newly published Mozilla developers' page characterizes Firefox 4 -- whose first public betas may be only a few weeks away -- as feature-laden.
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End of the Desktop? Google Backs WebGL
Stick a fork in the desktop, it's done! Recently Google demoed a port of Quake II to WebGL and HTML5, showing that even first person shooters are suitable applications to run in the browser. While the tide isn't going to turn all at once, it seems more likely than ever that a browser-based desktop is a viable option and ultimately the way many users will experience all applications.
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Google and Mozilla to Merge O3D and WebGL For 3D on the Web
Two related projects from Mozilla and Google, each with the similar goal of bringing hardware-accelerated 3D graphics to the Web, appear to be joining forces after a change in Google tactics.
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ANGLE wined3d in reverse
Were happy to announce a new open source project called Almost Native Graphics Layer Engine, or ANGLE for short. The goal of ANGLE is to layer WebGLs subset of the OpenGL ES 2.0 API over DirectX 9.0c API calls. Were open-sourcing ANGLE under the BSD license as an early work-in-progress, but when complete, it will enable browsers like Google Chrome to run WebGL content on Windows computers without having to rely on OpenGL drivers.
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WebGL support makes first appearance in latest Firefox 3.7 nightly builds
Google Chrome and other WebKit-based browsers aren't the only ones getting improved 3D graphics handling capabilities. As of September 18th, Firefox trunk builds include support for WebGL.
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