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http://www.itnewstoday.com

Many people will agree that the single biggest weak point of Linux on the desktop is the lack of commercial games... Enter PlayonLinux. PlayonLinux uses custom Wine scripts to set up an independent environment for each application you install. This allows you to have independent Wine settings for each game, rather than trying to make a single prefix work for every application.

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sharkswithlazers's picture
Created by sharkswithlazers 14 years 40 weeks ago
Category: End User   Tags:
lozz's picture

lozz

14 years 40 weeks 21 hours 43 min ago

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Only "gamers" agree

"Many people will agree that the single biggest weak point of Linux on the desktop is the lack of commercial games."

"Linux" lacks commercial games because it is Free Software. We tend to leave these tawdry exercises in mayhem and murder to the likes of Microsoft, which revels in selling basic training in violent situations to impressionable youth.

Thanks to Wine, GNU/Linux user's children can now be indoctrinated with all of Microsoft's nastiest flights of fantasy.

sharkswithlazers's picture

sharkswithlazers

14 years 40 weeks 20 hours 6 min ago

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games probably stay close source for long time

i love if all the games where open source & I veryy much like them. but some open source person like rms say that games can be mixed license because they are have art parts. some person need to move linux first & after loose closed stuff. other person need to keep windows & lose closed stuff first. after move to linux. but very small gruop of people can to lose windows & closed stuff at same time, is problem for most persons. most need to take baby step. closed game on linux can make more easy for lot peopl to move. then they try open games and game company make more game for linux then he make more open games eg quake: open engine closed art. then more art be open to. so linux need way to switch people first then show him open is better. i come to linux this way & now i think open is best. sorry my english not to good

lozz's picture

lozz

14 years 40 weeks 12 hours 2 min ago

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Games ain't "games"

Your English gets by OK - far better than my attempts at other languages.

I have no particular objection to some games. I used to sometimes play kfouleggs and quite enjoyed it.

However, many of the "games" devised by M$ and other proprietary vendors are so violent that they have become sick.

Many of these "games" were originally devised by military psychologists to de-sensitise young soldiers against the horror of the act of killing another human being.

There should be no way that these proprietary vendors should be allowed to profit by selling this sort of material to young members of our society.

Columbine and many other siege massacres demonstrate just how well this perverted psychology works. All these individuals were enthusiastic players of violent, military-style shooter games. Accompanied by drug taking and violent rap music those with weaker minds are well on their way to becoming murderous assassins.

Wine is helping to introduce this vile M$-content into GNU/Linux.

MrSnippity's picture

MrSnippity

14 years 40 weeks 6 hours 39 min ago

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Violence has been around for a lot longer than games

I might agree with you that games have gotten more violent and that some people may get ideas from these violent games. But! People have been known to pretty sick and twisted throughout history and they didn't need games or movies or even books to give them ideas. I grew up playing these games and so did all of my friends. Not one of them has gone on to be a serial killer or mass murderer. Those sort of people may be attracted to these games but it doesn't mean everyone who plays them will end up that way.

Furthermore, you are talking about censorship of games, which has nothing at all to do with MS or free software. MS does a lot of things that we should be concerned about but "promoting" violence through gaming is not one that concerns me.

Mr. Psychopath's picture

Mr. Psychopath

14 years 39 weeks 5 hours 23 min ago

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While what you say makes sense, lozz...

I myself believe that in some games, killing is necessary if it is integral to the plot...for example, in the game Fallout 3, you're given the option of killing just about any character. However, you'll later have to deal with the consequences of your own actions.

It is balanced games that show an honest aftermath (and a darned good story) that I wish I'd see more of. Gone are the days of the great adventure games by Sierra and LucasArts, sadly.

What I really think needs to start happening is:
-Free software game developers stop cloning the same FPS'es
-Those same developers work on developing a solid PLOT first.

It is only through self-restructuring that we can ever get to a point of making a better gaming experience than what is currently available.

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