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Matt Hall at the game developers Larva Labs has complained in a blog entry of low sales in Google's Android application store. In August, the company generated an average revenue of $62.39 per day with two games. Hall says this makes it "Very difficult to buy the summer home at this rate." Hall also refers to the game Trism, which on the iPhone took around a quarter of a million dollars in it's first two months on the iPhone App Store. The same game on the Android store has, over the same length of time, sold five hundred copies; an equivalent income of $1,046 at most.

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