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Why you should use OpenGL and not DirectX/Direct3D

It's common geek wisdom that standards-based websites, for instance, trounce Silverlight, Flash, or ActiveX. Cross-platform development is laudable and smart. No self-respecting geek enjoys dealing with closed-standard Word documents or Exchange servers. What kind of bizarro world is this where engineers are not only going crazy over Microsoft's latest proprietary API, but actively denouncing its open-standard competitor?

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Created by JRepin 8 years 1 week ago – Made popular 8 years 6 days ago
Category: High End   Tags: