During my tenure thus far as the head of OpenGameArt.org, I've run into a lot of different requests for art by various projects. I'd like to start out by saying this: Please, if you need art for your FOSS project, don't hesitate to come ask us! That's why we're here. :)Read more »
One of the most common questions I get, and quite likely the most irrelevant, is “how shall the artists get paid?” in a scenario where the copyright monopoly is scaled back to sensible levels. But it makes no sense to ask that of a politician, for two primary and two secondary reasons.Read more »
Would you like to see your Lucid Lynx illustration in the pages of Ubuntu User magazine? To have your art considered for Ubuntu User issue #5, submit two sample drawings of a "Lucid Lynx" by March 22, 2010Read more »
Today I happened upon a site I really, really wish had been there in 2000 when I started my own game project. Free software games often suffer from poorly-executing graphics, simply because it's a real challenge coordinating both the artistic and software needs of a project. Few developers are good at both, and so it makes sense to accumulate commonly-needed elements in one place.Read more »
This post is devoted to the art of spacing out and letting your eyes play tricks on you :)Read more »
Almost have all the major holidays covered in ASCII ;)Read more »
After having released his professional game art 'for free' for years, Daniel Cook made the usage terms clear once and for all, by selecting an attribution license, published by Creative Commons, for his works.
Now these precious 2D images can be used by open source (game) projects without ever fearing Debian's lawyers asking about DFSG compatability!Read more »
A new conventional wisdom began to spring up around free software, led in part by theorists like Eric Raymond, who were interested in the economics of free software production.Read more »
It's been a few years since the Free software, Turn based strategy game: The Battle for Wesnoth, made it's humble beginnings. Ever since then, little by little, not only has the code and game play been improving but the artwork has made huge leaps in quality.
So take a dive in the world of Wesnoth and see for yourself some of the best pieces of original/traditional art the Free software world has produced.Read more »