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http://www.phoronix.com

This week at the X Developers' Conference there was a talk surrounding OpenGL 3.x and its lack of complete support within the latest Mesa code. While development manpower can end up be limiting, there are also some patent / legal issues surrounding this with regard to some parts of core OpenGL being covered by such inhibitive patents. This was explained here along with some of the possible ways to circumvent the issue.

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Created by GengusKhan 12 years 35 weeks ago – Made popular 12 years 35 weeks ago
Category: Legal   Tags:

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